How to Play
Objective
Be the last species standing, or have the most Food when the Era Deck runs out. If the Ecosystem Health reaches 0, everyone loses.
Round Structure
- ERA PHASE — Flip the top Era card. Apply its effect immediately.
- DRAW PHASE — All players draw to their hand size.
- ACTION PHASE — Each player plays one card clockwise. Velociraptor must play two.
- UPKEEP — Each species spends 1 Food (Brachiosaurus: 2). If you hit 0 Food, lose an Extinction Token.
- ECOSYSTEM CHECK — If Health = 0, everyone loses.
Species Perks
- T-Rex: Once per round, force a rival to discard a random card. Hand size: 5.
- Brachiosaurus: Immune to Ground cards. Costs 2 Food per upkeep.
- Velociraptor: Draws 2 extra cards, must play 2. Combo = upgraded effect.
- Marine: Uses Population Tokens instead of Extinction Tokens. Can regain tokens by skipping.
- Archaeopteryx: Immune to Land Catastrophes. Vulnerable to Atmospheric cards.
- Triceratops: Can share one card per round with an ally (half effect).
Ecosystem Health
Starts at 8. Attack cards reduce it by 1. Area attacks by 2. If it hits 0, the game ends and nobody wins.
Survival Instinct
When a species is down to their last Extinction Token, they draw +1 card per round.